This last week has been eventful.
For some time now I have been experimented with Kodu. Frankly, I find the game engine to be crude and ineffective. The program compromises speed and efficiency for low quality rendered graphics. I do enjoy the programming methodology that Kodu employs. It allows the user to program characters through series of cascading while statements. Surprisingly, Kodu offers multiple options for controlling the actions of characters. The biggest problem with Kodu is its poor resource managament. For instance, one sacrifices game speed when working on a large map. Therefore, the best result in Kodu comes from working on a small, bare map.
I have also been preparing for the AP. As you are aware, I attended your after school lecture about Java, mostly the use of array lists in programming. I still maintain that the concept of aliasing is quite difficult to use. (And even more difficult to apply). I've been rereading old material. I still have a bit of a difficult time with the static concept.
I'm also a bit sad I didn't get to participate in the UIL contest. I wanted to participate.
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