Thursday, April 7, 2011

Research: A.K.A: What I'm Missing Computer Science for

So I will be missing computer science in order to attend lectures and shadow students at UT. Interestingly enough, the students are learning the same chemistry as we are in class. Granted, they actually have to put what they learn into practice. Yet, their material, such as titrations, acid bases, etc. is really similar to ours here.

The Lecture:
The lecture was about the basics of a lab dealing with Dendrimer-Encapsulated Nanoparticles.
I learned quite a few things.I learned that you can't leave a solution of encapsulated nanoparticles just sitting out because the copper ions will re-ionize by themselves. The lecture also included some talk about technology (I know you like technology). The lab contains UV-vis spectrometers. These special kinds of spectrometers are basically really expensive spectrometers that can measure absorbance on a nano-scale. The data from the spectrometers can be fed into a variety of computer programs. The professor suggested Logger Pro. Logger Pro is one of the best applications for handling input from a variety of sensors.

It's pretty awesome.

Sunday, April 3, 2011

The Past Week in Review

This last week has been eventful.

For some time now I have been experimented with Kodu. Frankly, I find the game engine to be crude and ineffective. The program compromises speed and efficiency for low quality rendered graphics. I do enjoy the programming methodology that Kodu employs. It allows the user to program characters through series of cascading while statements. Surprisingly, Kodu offers multiple options for controlling the actions of characters. The biggest problem with Kodu is its poor resource managament. For instance, one sacrifices game speed when working on a large map. Therefore, the best result in Kodu comes from working on a small, bare map.

I have also been preparing for the AP. As you are aware, I attended your after school lecture about Java, mostly the use of array lists in programming. I still maintain that the concept of aliasing is quite difficult to use. (And even more difficult to apply). I've been rereading old material. I still have a bit of a difficult time with the static concept.

I'm also a bit sad I didn't get to participate in the UIL contest. I wanted to participate.